orignal
R4SAS did it
orignal
we measured bandiwth
orignal
how much traffic goes through i2p
orignal
R4SAS was trying to watch HD yourtube video )))
orignal
in our tests NTCP2 is around 3 times faster that SSU2
dr|z3d
that's a bit vague, orignal :)
dr|z3d
zzz: protip: i2pd measure bandwidth to get the tunnel latency, you heard it here first :)
orignal
we tried 1 hops tunnels in both sides
orignal
another peer were also our own
not_bob
Oh?
orignal
not_bob we have found another reason why i2pd crashes under load
not_bob
Do tell.
orignal
race condition as usual
not_bob
That will do it.
dr|z3d
and you drop tunnels with more than 250ms latency, orignal, right?
orignal
250 ms per hop
dr|z3d
ok
orignal
so 750 for 3 hops
dr|z3d
and you're not doing any ongoing profiling?
orignal
I do
dr|z3d
so you can identify shitty/misbehaving routers fairly quickly then?
dr|z3d
(and avoid them when building tunnels)
orignal
I also check latency when connected
dr|z3d
so do you have an avoidance strategy for slow routers?
orignal
yes, some kind
dr|z3d
good, sounds sane.
not_bob
-/buffer 1
dr|z3d
well done, not_bob
dr|z3d
*** buffer granted ***
dr|z3d
new + update with auto-refresh toggle on /logs, please test and let me know if there are any issues.
dr|z3d
-10+
not_bob
Thank you for the buffer.
dr|z3d
don't spend it all at once!
not_bob
Too late :(
dr|z3d
!
not_bob
I know, I know. I should be more careful with my buffers. But, that's just me.
weko
Tunnel creation success rate: 99%
weko
200 i2pd routers (via localhost). Will test with real pings and packet loss later
dr|z3d
running a testnet, weko?
weko
yes
weko
testnet
dr|z3d
what's the objective? fun or something specific?
weko
some easy script for run any count of routers
dr|z3d
a script to setup a testnet, or a script to setup live routers? or both/either?
weko
dr|z3d: It starting already exists routers and initialize network (add RI to NetDb) for new router. Need to do more utils, but have some results already
weko
97.42 tcsr - average for 200 routers after 3 hours uptime
weko
with 8-hops tunnels
weko
Some bug here
not_bob
I've played with 8 hop tunnels. Is there a need for that?