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#saltr
/2023/10/16
~dr|z3d
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@zzz
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zzz dr|z3d, while I appreciate the testing and enthusiasm, further testing over here has revealed some robustness and performance issues with persistence
zzz I believe it's actually making things slower
dr|z3d hmm.. what's leading you to that conclusion?
zzz so I recommend you disable it for now
zzz it's going to take some time to work through the issues
zzz I2PTunnelHTTPClient.java: boolean keepalive = !(s instanceof InternalSocket);
zzz change to either:
zzz boolean keepalive = false;
zzz or if you want an option:
zzz boolean keepalive = ctx.getBooleanProperty("yourchoice") && !(s instanceof InternalSocket);
dr|z3d ok, thanks. not seeing much in the way of slowdown here, are you testing specific sites or?
zzz it's (sometime) stuck waiting for the i2p socket to close before going around again, which is adding several seconds of lag
dr|z3d anywhere we can log that stuckness when it happens?
zzz I promise it's happening :)
dr|z3d I believe you :)
zzz basically it's the time between closing the last req/response and reading the next one
dr|z3d we're not using a thread pool right now, are we?
zzz there's also quite a few corner cases and stuff I'm working through, some fixed locally, some not
zzz there are thread pools involved in some places but not others
zzz if you want the logs it looks like the browser waits 3 sec before sending another request, which wouldn't seem unusual
zzz but it really just took us 3 sec to get around to reading the request
zzz you can't really see it without hacking in a bunch more logging which is what I have locally
dr|z3d ok, well, if you want to push that logging to your MR, maybe I can help debug, if not, I'll probably just disable keepalive as you suggest.
zzz if I were in that branch all day I could iterate fixes like that but unfortunately I really need to stay in canon to keep up with and help eyedeekay
zzz and its not practical for me to flip branches back and forth several times a day
dr|z3d ok, np.
zzz the overall design is still sound, it's just not ready and may not be for a while
dr|z3d sure, no rush, just keep me in the loop when you think you've fixed the current issues :)