@eyedeekay
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RN
orignal, I chose that name about 20 years ago... and it refers to the child's game of hiding the eyes, not a social network
RN
peek-a-boo ≠ pikabu.ru
orignal
but pronouced the same
RN
yes. ))
snex
feature request for i2psnark - when creating a torrent, allow excluding files based on pattern. id be willing to code this if theres support to get it pulled in
RN
voice is temp, ask one of the ops if you want it to stick
RN
:)
snex
doing 'ant pkg' gives 'java.lang.NoClassDefFoundError: java/util/jar/Pack200' :( ive tried multiple different javas
dr|z3d
snex: which repo are you using to build?
snex
github - i think i figured it out tho, ant was not recognizing my java version switch
dr|z3d
well, pack200 disappeared in java14.
dr|z3d
so if you build with a version older than that, you won't see the issue.
snex
yeah. thats what i was on and i tried switching to others but ant looks at JAVA_HOME rather than `which java`
dr|z3d
also, ant pkg may not be what you want.
dr|z3d
'ant installer' will give you a full cross-platform installer, or ant updater will give you an update.zip
dr|z3d
unless you're running / compiling I2P+, pack200 is also deprecated, fyi.
snex
im following what the README says on how to build the source
dr|z3d
well, take it from me, you don't need ant pkg for the most part. either the installer or the updater is usually what you'll want to build.
dr|z3d
you can see ant targets by typing 'ant'
dr|z3d
the main point being that neiter 'ant installer' nor 'ant updater' will invoke/require pack200.
snex
if i am making changes to i2psnark, dont i need to run 'ant pkg'?
dr|z3d
no
dr|z3d
if you want an updater for your local install, then ant updater will include any changes to snark.
dr|z3d
if you want to build just the snark components, (.jar and .war), then ant buildI2PSnark, or if you want to build a standalone snark zip, ant i2psnark
dr|z3d
ant pkg is akin to "i'm about to do a new release, build me everything"
dr|z3d
both ant updater and ant installer will incorporate any changes in your local workspace.
dr|z3d
the buildI2PSnark target can be used to test mods to snark without requiring the router to be restarted. you just need to copy build/i2psnark.war to ~/i2p/webapps/ and build/i2psnark.jar to ~/i2p/lib/
dr|z3d
then you restart snark from /configclients in your router console.
dr|z3d
i'll usually rm -rf build/ and apps/i2psnark/java/build/ just to be sure I'm getting the latest edits. you can also do ant distclean, but that will require i2p to be recompiled.
dr|z3d
(but normally shouldn't be necessary)
snex
proof of concept: github.com/i2p/i2p.i2p/pull/70
dr|z3d
curious, snex
dr|z3d
you could do something with the text input to validate the regex string.
dr|z3d
attach an event listener to the submit button, perhaps, with something like:
dr|z3d
function validateRegex() {
dr|z3d
var regexString = document.getElementById("regexInput").value;
dr|z3d
try {new RegExp(regexString);}
dr|z3d
catch (e) {alert("Invalid regex: " + e.message);}
dr|z3d
}
dr|z3d
you probably also want to log the error to the screenlog, in brief. not the full java error, just something like "Failed to create torrent - invalid file exclusion regex supplied"
eyedeekay
git.idk.i2p is going to have to become an HTTPS service with a self-signed certificate, I'll post more on forum about the transition today and how to handle it
eyedeekay
including key fingerprints of people want them
snex
dr|z3d: am i wrong in thinking throw new IOException writes the string supplied to the screen log? i was following the pattern elsewhere in the file
snex
it seems that there are also restrictions on javascript in lots of places, probably for good reason. even though this is a simple validator, given that lots of people will have js disabled entirely, server side validation needs to happen anyway
dr|z3d
snex: good question, re screenlogs, but you don't want to print an IOException there, too messy, either way.
dr|z3d
as for javascript, running it locally in snark is fine, it'll preempt the IO exception if it's enabled, if not then screenlogs are the backup plan.
snex
so i did a quick js validation and it complains about unsafe-script stuff. i assume this has to be registered somewhere in order to flag it as safe. just not sure it's worth the effort
dr|z3d
and I think you'll find most people have javascript enabled in snark, not least because without it, updates to the torrents listing is janky.
dr|z3d
you need to use an event listener with onsubmit to get the js to work, you can't use inline js like onclick or whatever.
dr|z3d
and nonces, don't forget about those!
eyedeekay
gah, to fix the docker runner I have to update to docker 1.41, but I use the Ubuntu docker.io package which is still 1.39
RN
packages packages packaes
RN
;)
snex
the one in docker's apt repo is 1.5
dr|z3d
eyedeekay: ubuntu's not showing me that version or anything like it. but whatever, snapcraft.io/docker maybe?
snex
the one on snap says 20.10.24, when i do docker --version of the one in docker's apt repo, it lists 24.0.6
snex
and apt search lists it as 1.5-2 ¯\_(ツ)_/¯
eyedeekay
API version, do a `docker version`
eyedeekay
Also I'm back on Bionic
eyedeekay
I'm not on docker's apt repo
eyedeekay
fresh backup time...
eyedeekay
At least this one isn't riddled with PPA's and pins
snex
API version: 1.43
eyedeekay
API version: 1.39 here but regardless the answer is to upgrade, so that's what I've got to spend time doing
snex
dr|z3d: i have updated the code to do a client-side validation. just realized the pull went to the i2p repo rather than my fork, did not intend for that
zzz
yeah we're not going to take that PR, you can try to convince plus to take it
snex
ive moved it to my fork so you can still see the code: github.com/snex/i2p.i2p/pull/1
dr|z3d
I'm not averse to the code, looks like a useful addition.