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#ls2
/2022/12/08
@eyedeekay
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dr|z3d CRIT […eTimer2 3/6] …til.SimpleTimer2: SimpleTimer2: Timed task net.i2p.router.transport.udp.PeerState2$ACKTimer@1ed5ff4b exited unexpectedly, please report
dr|z3d java.lang.IllegalArgumentException
dr|z3d at net.i2p.router.transport.udp.SSU2Payload$AckBlock.<init>(SSU2Payload.java:675)
dr|z3d at net.i2p.router.transport.udp.SSU2Bitfield.toAckBlock(SSU2Bitfield.java:188)
dr|z3d at net.i2p.router.transport.udp.PacketBuilder2.buildPacket(PacketBuilder2.java:207)
dr|z3d at net.i2p.router.transport.udp.PacketBuilder2.buildPacket(PacketBuilder2.java:143)
dr|z3d at net.i2p.router.transport.udp.PacketBuilder2.buildACK(PacketBuilder2.java:354)
dr|z3d at net.i2p.router.transport.udp.PeerState2$ACKTimer.timeReached(PeerState2.java:1080)
dr|z3d at net.i2p.util.SimpleTimer2$TimedEvent.run2(SimpleTimer2.java:501)
dr|z3d at net.i2p.util.SimpleTimer2$TimedEvent.run(SimpleTimer2.java:440)
dr|z3d at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:577)
dr|z3d at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:317)
dr|z3d at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304)
dr|z3d at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
dr|z3d at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
dr|z3d at java.base/java.lang.Thread.run(Thread.java:1589)
dr|z3d that one completely hoses the router.
zzz only once dr|z3d ?
dr|z3d so far as I can tell, zzz, yeah.
dr|z3d another one of those once in a million?
zzz maybe one in a zillion, nice job. Almost certain it didn't hose your router though
dr|z3d no, it didn't. my bad. router was in the process of restarting, hence confusion.
zzz ok good
zzz fixed and pushed
dr|z3d very nice. issue was broadly out of bounds value?
zzz no, the check was unnecessary
zzz it was enforcing 255 max but we can go higher, it's not stored in a byte
dr|z3d ah, right. ok.
dr|z3d speaking of (un)ncessary, the ssu2 tokens stat you recently added is marked as required. is that just for debugging purposes while we're in the dev cycle?
dr|z3d also, what about a stat for the number of tokens cached? would be good to get some idea of what's going on there.
zzz req'd because it is
zzz thats how I set the token lifetime
dr|z3d ah, gotcha.
zzz I have what I need to tune it, I'm good for now, although might need another round after the release
zzz if you want to do something different and need more info, knock yourself out
dr|z3d if I had a nickel for everytime you encouraged me to knock myself out... ;)
zzz noted, will think of a new metaphor for next time ))
zzz dr|z3d, hold off on testing ssu1 disabled, found a bigger problem