IRCaBot 2.1.0
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#saltr
/2023/05/14
~dr|z3d
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@T3s|4_
@eyedeekay
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An0nm0n
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u5657
xeiaso > there are some subtleties which affect the scenario you described that makes it probably not completely effective
xeiaso Is there a channel where this is discussed? I'm curious what the subtleties are.
eyedeekay We discussed it privately when the solution was devised, but we won't be discussing the precise details until later next week.
not_bob Greetings!
eyedeekay Oh right I was supposed to ping you not_bob!
eyedeekay Totally slipped my mind
not_bob Yes, but my client keeps dying.
not_bob Something about network attacks...
not_bob Anwyay, comments on my message?
not_bob And, I am well ware of the extra network overhead.
eyedeekay So, re: random +1 hops on client tunnels by default, I think, can be OK, *if* they are new client tunnels
not_bob Even more so right now.
not_bob So, not for stock?
not_bob Also, in my testing +1 random really only means 20-30% of the time you get an extra random hop.
eyedeekay But I don't think we should "migrate" client tunnels so that existing fixed-length tunnels are now doing +0/1 random hops
not_bob Since longer tunnels are harder to build.
not_bob *nod*
eyedeekay I'm considering it for stock, just not for existing tunnels
eyedeekay *clients
not_bob I'm cool with that.
not_bob Thank you for looking at it.
eyedeekay Yeah 4 or less is the most reasonable performance
xeiaso later next week as in the next meeting on the 22nd?
dr|z3d if you're going to introduce variance, 2 default hops +2 may be a good happy medium. more variance, less chance at guessing hop length, and faster as well as slower tunnels.
not_bob I agree with dr|z3d
not_bob Also, in my testing setting it to +2 random causes roughly half the tunnels to be +1
not_bob And that is really the desired outcome.
not_bob Once in a while a 5 hop tunnel will happen.
xeiaso that's because the longer hop tunnels have a higher chance of failing
eyedeekay sounds right
eyedeekay xeiaso possibly sooner, but yes at least by then
not_bob xeiaso: Exactly.
dr|z3d that's only if you're starting with 3 hops, not_bob. 2 +2 and you'll have 4 max, 2 min.
xeiaso IIRC someone complained of i2p+ building really short tunnels when the TCSR was really low a couple of months ago
not_bob dr|z3d: Yes, I had assumed we start with 3 default.
dr|z3d I2P+ isn't doing anything special there, and the complainant probably misinterpreted their logs.
dr|z3d tunnel hops aren't decreased on repeat failure, tunnel count is.
not_bob xeiaso: I have used varius tunnel lenghts and have never had issues with short tunnels.
dr|z3d not_bob: if random is default, I'm suggesting 2 default with a variance of +2.
dr|z3d 5 hop tunnels, no. just no.
not_bob But, isn't 3 default now?
not_bob We don't really want to go below 3.
dr|z3d 4 hop tunnels increases overall network overheads and local lag enough as it is. I'm not even sure it's a good idea by default, though a global tunnel option to introduce randomness to all server/client/both tunnel groups might be useful.
not_bob Right, and I do understand that.
dr|z3d no, you mean you'd prefer it not to go below 3. but that's you. there's no global preference, and introducing lag globally is therefore contentious.
not_bob Isn't the default 3 hops?
dr|z3d it is currently.
dr|z3d what I'm suggesting is 2 with a +2 variance, if randomness by default is being considered.
not_bob Would that cause any privacy issues?
dr|z3d no extra overhead, and as much chance of getting _faster_ tunnels as slower tunnels, and less predictability in the actual tunnel length.
not_bob I do see what you are getting at.
dr|z3d arguably it's safer than 3 +1.
not_bob HOw so?
dr|z3d > less predictability in the actual tunnel length.
not_bob You make a fair point there.
not_bob And it would not really change the overall load on the network.
not_bob In most cases a 2 hop tunnel is a fine since there are also hops on the other end of the endpoint.
xeiaso if 2 hop tunnels are fine, why is the default 3 and not 2?
not_bob But, with stormycloud being 0 hop, I'm not sure how I feel about 2 hops to a 0 hop.
dr|z3d 2 hop tunnels are arguably easier to sybil, but given the bidirectional nature of tunnels, 2 +2 would make it harder to tap inbound/outbound with confidence.
not_bob It's also good to consider that tunnels expire after ten min.
not_bob So, the number of hops will change often for a single tunnel.